League of Legend: Talon guide in 6.22 Patch

Patch 6.22 was released and in it all Assassin’s was greatly reworked, today we will look at Talon and write a little guide about him.

League of Legends Talon in Patch 6.22

Talon

Base movement speed: 350 335

HP increase per level: 85 90

Base attack power: 55 60

Base attack speed: 0.668 0.625

Attack speed increase per level: 2.7 2.9

Talents Reworked

Blade’s End

New: Talon skills now wound enemy champions and elite monster for a short period of time, wounds stuck up to 3 times. When Talon attack target with auto attacks that has 3 wounds, they transformed into a bloodlet, that deal a great periodical physical damage.

Noxian Diplomacy

Reworker: Talon jump towards the target, and deal physical damage. If Talon use this ability in close range, then he will deal critical strike, and damage will be increased by 50%. If target dies due to Noxian Diplomacy, then Talon heal himsleft a little, and reduce recharge rate by 50%.

Recharge: 8 / 7 / 6 / 5 / 4 sec  8 / 7.5 / 7 / 6.5 / 5 sec

Mana cost: 40 / 45 / 50 / 55 / 60 30 at all levels

Range of ability: 550 (170 to deal critical strike)

Damage: 80 / 100 / 120 / 140 / 160 + 100% of additional attack power ( 120 / 150 / 180 / 210 / 240 +150% of additional attack power in close combat)

Rake

Recharge: 10 sec on all levels 9 sec on all levels

Mana cost: 60 / 65 / 70 / 75 / 80 55/60/65/70/75

Slow down: 20% / 25% / 30% / 35% / 40% 40/45/50/55/60%

Duration of slow: 2 sec 1 sec

New: Now slow down from Rake appears only when blades returning.

New: Time until Talons blades return to him – 0.7 sec.

Range of ability: 750 900

Arc:  40 degrees 22 degrees

Base damage: 30/60/90/120/150 + 30% of additional attack power 50/60/70/80/90 + 40% of additional attack power

Damage when returns: 30/60/90/120/150 +30% of additional attack power 60/90/120/150/180 + 70% of additional attack power

Overall damage: 60/120/180/240/300 + 60% of additional attack power 110/150/190/230/270 + 110% of additional attack power

Assassin’s Path

Damage from each of blades: 120/170/220 + 75% of additional attack power 80/120/160 + 80% of additional attack power

Minimal effect time: Now Blade will not return to Talon sooner than 0.8 second after they was thrown.

Minimal effect time: Now blades can be moved to a target that was first hitted by Talon’s auto attack.

Minimal effect time: Now he has even more blades.

Statistic about Talon

Talon LoL

When you play as Talon then you must prefer Middle line over the others.

Percentage of damage that you deal:

  1. Physical – 88.1%
  2. Magical – 6.7%
  3. Pure damage – 5.1%

That means that you need items that increase your physical power, but everybody know that 🙂

Victory chances in various patches:

  1. 6.18 – 50,93%
  2. 6.19 – 49.85%
  3. 6.20 – 50.82%
  4. 6.21 – 49.23%
  5. 6.22 – 44.34%

As we can see, this champion changed, and many players do not how know to play him properly.

Popular Buildes for Talon

Summoners spells:

  • Flash
  • Ignite

Early game items:

  • Long Sword
  • Refillable Potion

Late game items:

  • Youmuu’s Ghostblade
  • Ionian Boots of Lucidity
  • The Black Cleaver
  • Duskblade of Draktharr
  • Ravenous Hydra
  • Guardian Angel

Runes:

  • Greater Mark of Attack Damage – 9
  • Greater Glyph of Magic Resist – 9
  • Greater Seal of Armor – 9
  • Greater Quintessence of Attack Damage – 3

Talons Skill build

The most popular skill build is next:

Talon skill build

The most popular Masteries Build:

Talon Masteries

Remember that they may vary. All games are unique and every one has their own path to win.

Basic tips for Talon

Early game as Talon

Do not try to kill enemy champion in the early game. Just stand on your line and kill minions. Use your Rake to make this task easier. If you use your blades for a farm, then try to take that position, that your skill will hit an enemy aswell.

If you are challenged by a skillfull opponent, then try to kill as many minions as you can, especially big minions with guns. Do not risk your life too much, if you can not reach range minions, then let them be.

Your main challenge – farm enough gold to buy core items, then you can roam and gank enemy champions.  You can effectively stay on line if you will use Rake, but remember that this skill consumes a lot of mana, and you have a bad mana regeneration. Try to ask your jungler for blue buff, this will make easier your early game. Or if he can not share his buff with you, then try to ask for help. All you need – kill you opponent 1 or 2 times.

Middle game as Talon

This is ideal stage of the game for Talon. If you have your core artifacts, then your task – roam and gank all enemy champions. You can gank lines very effectively. Talon have ability to rush to enemy, slow him down, and very powerfull ultimate that deal great damage to all enemies in wide radius. Play aggressively and your enemies will die one after another.

Try to convince your team to kill Dragon when you perform a gank, then your team will take a huge advantage. And even if enemies will come to fight for Dragon, then just kill them all. Talon abilities are perfect when enemies group up.

Late game as Talon

In Late game Talon do not lose his actuality. But remember that is became hard to survive in team fightes. Enemy team already have plenty of good artifact on damage, and on other hand, you do not have any protective artifacts. So you must mastered your skills, to survive only by them. You need good reaction, and quickly react on various problems. One mistake, like unlucky jump and Talon watch the game as spectator.

Every time look what items opposite team buy, if you see some wards then it will be risk to use your ultimate, because enemies will kill you in a second.

In whole Late stage of games is not much different from Middle stage. It is not so fun, but your actions still same, find weak point and then crush them.

Recap

I can not say that Talon is a simple champion. Firstly you need to master AD champion on middle line, secondly you must know how to farm well, and thirdly – you must have a good reaction rate, and you need to take right actions. You can not die as Talon, because you either play well and kill enemies fastly, or from the very beginning of the game you will be just a ballast for your team because enemies will kill you as soon as possible. So if you want to master this hero, then try him over and over, and your first games i recommend to play with AI, to knew all basics about this Champion.


Other related with League of Legends Information:

League of Legends: Preseason

Preseason Changes

League of Legends preseason

In this preseason not only Assassins has changed, and today i will tell you about all other important changes of the Summoning Rift. Plants animated forest, and armor penetration, stealth and support items are changed.

Jungle

Let’s begin with interactive plant that we united under shared name – Living Forest. Each of them can appear in random places in Jungle or in the river, and if you destroy them, then you will be granted unique effect.

Explosive bumps grow only in forest, when you destroy it, all that stand around bump will be knocked back. Explosive bumps are useful as creative wasy to escape after invasion, as simle jumps over the walls.

Seers Flower, grow at the border between jungle and river. If you destroy it, it will release a pollen at the opposite to the attacker side. Pollen reveals invisible champions and totems.

Preseason 2017 LoL

Honey Fruit grows only on the river, and scatter around healing fruits. They heal you, and give mana, also they slow down a little bit champion that eat them.

Riot decided to remove bonuses for Smiting jungle monsters. These bonuses were very usefull, especialy at the early stage of the game, but they do not encouraged you to make interesting choices. To help junglers that relied on these buffs, Riot changed jungl mosters, and add to Smite an Healing Effect. Also the did some changes in jungle camps, to emphasize their uniqueness. Raptors and Krags population is increased, Gromp now in very obnoxious.

Stealth

You already know about Assassins update, but beside rework of these deadly champions, you also waiting for a change between view of champions and stealth.

Stealth now divided to a two categories:

  • Invisibility
  • Disguise

Invisibility – is a stealth than every body know. If you Invisible, then enemy can not see you, and can not act with you.

Disguise – is a alternative version of stealth. With it you are invisible for hidden totems, and enemies, until you get to close to them. Passive ability of Evelynn is a great example of Disguise. And now this ability was gained to some other champions.

Totems

Vision totems, was replaced by Control Totems. That not only give a view, but also disable enemy totems and traps, helping you to control the right place. Control Totems unveil disguised champions, but do not unveil invisible.

Assassins Items

Preseason 2017 LoL

Armor penetration has disapeared and now deadliness take his place. It almost the same, but effectivity now changed with the level of opponent. Higher lever – better penetration. In general you deal less damage to enemies that lower than you, and bigger to enemies that has higher lever.

Also Assassins has 2 new items:

  • Edge of Night – Give attack power, movement speed outside of combat, deadliness, magic resist, but main thing – active ability. Veil – with activasion, after a little delay you will be granted with a Magic Shield
  • Poacher’s Knife – Item for Junglers, after you steal enough big mosters in enemy forest it will tranform into a Serrated Dirk.

Some other Assassins items was reworked too.

Duskblade of Draktharr now gives deadliness and movement speed outside of combat, old passive effect was removed. New passive effect – Darkness gives you a truesight when enemy totem see you, and Night hunter deald additional pure damage if an attack was made after you stayed in an blind spot of enemy.

Support items

Developers changed Aegis of the Legion. Now this is not BIS item, now it is situational. For long 8 years this aura rised Magic Armor of friendly units, but nothing is eternal under the moon.

Riot also added some completely new items for players:

  • Knight’s Oath – Rise defence and allow to assign allies as a partner. While you stay close to a partner you gain Armor and Movement Speed, part of the damage divided between you, but part of damage that deal your partner will heal you.
  • Redemption – increase healing, and shields. It active effect allows you to choose any position on map. After a short delay alies will be healed, and enemies will be damaged. You can use Redempion even after death.

Talantes

Riot saved some serius changes in the Talantes. Strength of the Ages was replaced by Сolossus Courage. When you CC enemy you will gained by shield from Courage. Thats all. Serious changes in Talantes!


Also read my other articles about League of Legends:

League of Legends Basic Info

Getting the information about league of legends

 LoL Basic Info

As everyone knows league of legends is the multiplayer online battle video game and most of the people interested to play this game. This is the trending game in a modern world and there are four kind of game modes are there in this game such as

  • Crystal scar
  • Summoner’s rift
  • Howling Abyss
  • Twisted treeline

But now a day league of legend games is having only three modes and crystal scar is removed from this game. There are two teams are needed to this game and each team is consists of five players. In this game play having two different kinds of options either you can play against with your friends or play against the computer. The main goal of this game is obtained the nexus from opponent team which is really important in this game. Typically league of legends consists of three different kinds of maps which are also called as the field of justice. If you are beginner to this game then you should know about game objective of this game. Without strategies it is difficult to win this game so try to gain the strategy to win this game.

What are the Gameplay objectives of league of legends game?

One of the most important objectives of this game is to destroy the ‘nexus”, if you are destroy this nexus then surely you will win this game. If you are looking to destroy the nexus then you have to kill all the turrets or else you have to destroy the two nexus. But keep in mind

  • Nexus
  • Inhibitor
  • Turrets

So above is recreated one so you have to destroy the above things as soon as possible. Minions and monsters are supporting character which means it is available for both team and it is also really helpful to destroy the nexus. When it comes to the main objective of this game then you have to do the below things such as

  • Protect your turrets
  • Destroy the opponent team turrets
  • Clear the jungle camps
  • Kill champions
  • Kill minions
  • Try to stay alive in game
  • Try to protect your own base
  • Save your allies

An effective tip to play the league of legends game

If you are new to this game or if you are looking to win this game then without trick and tips you can’t able to win this game. As everyone knows it is the best battle video game and most of the people are willing to play this game. As well as league of legends is the trending game and it is the freemium game model. So league of legends basic game is available in online for free of cost but if you want to play advanced features game then you has to pay the money. When it comes to the tips which is really helpful to win this game and here some of the effective tips to win this games are

  • Just play this game for fun.
  • Trust your guts.
  • Try to avoid fight in uphill.
  • Adjust the HUD.
  • Try to gain more amount of gold.
  • Pay more attention in champion select.
  • Don’t forget to the ward.
  • Try to play with your best champion.
  • Choose your CC at level one.
  • Use smartcast.

If you are following the above tips then surely you can increase your winning possibility and there are three kinds of game objectives are there.

To know about the champion of league of legend game

Basic Info LoL

League of legends game has the different types of champions are there so choosing the best champion is really helpful. The lists of different types of champions are in the league of legends games are

  • Fighter
  • Support
  • Marksman
  • Assassin
  • Mage

Assassin is one of the most important champions in league of legends game and it can kill the champion as much as possible. But marksman is played in beginning too weak but it is become too strong at the end. Examples of the assassin is

  • Fizz
  • Katarina
  • Zed
  • Akail

When it comes to the marksman then it also consists of Miss, fortune, varus and Tritana. But in the mage champions are having the magical power or they are having the support kills but these kinds of champions are having low defense power. So some of the examples for the mage are

  • Rumble
  • Lissanadra
  • Malzahar
  • Lux
  • Swain
  • Kassasdin
  • Karthus

To know about the twisted treeline game mode

 League of Legends Basic Info

Typically twisted treeline is similar to the summoner’s rift and this game mode gameplay need two team and each team consists of three players to destroy the opponent team nexus which is protect it from the opponent team. In between the enemy lane, one neutral area is there which is called as the “jungle”. This jungle allows the players to achieve their objectives for ultimate winning.  If you are choosing this kind of game play method then you can increase the winning possibility at the league of legends game. Here the list of intermediate objectives which is in twisted treeline game mode as

  • Altars
  • Speed shrine
  • Altars
  • Inhibitor
  • Turrets

As everyone knows each lane is protecting from the more powerful protective structures which is called as the turrets. Typically turrets are attacks the enemy team so you can choose the turrets to destroy the nexus. In this game mode each lane is consists of one inhibitor and it might be attacked more than three turrets are destroyed. In case you destroy the inhibitor then it is providing more power to the nexus as well as minions so they are convert it into the super minions. Typically this kind of jungle contains the two altars which are located at the both sides of the lanes. When it comes to the catching the altar then it is quiet easy job because players can catch this altar at short period of time.


Related articles:

League of Legends maps overview

The Important Information about League of Legends

In these present days people would to spend their free time on playing online and offline games. The league of legend is a great online game and it blends the intensity and speed of RPG with RTS elements. This game includes two power teams and each team has different play style and design. These two teams battle head to head at various battle fields as well as different game modes. This game provides endless replay ability for players so they don’t need any worry about skill level. This online multiplayer game is completely free to play but they need an advanced computer to enjoy this battle game. The players need to start this game with low level and every win takes them into next level automatically. The complete focus is essential to make certain victories in the game of league of legends.

The League of Legends Game Maps         

The league of legends game is now very people due to its level variations and other gaming characters, battle field and others. The players need to use tutorials to learn this game to play quite easily. The players should know about different types of game maps and those are

  • Summoner’s Rift
  • Twisted Treeline
  • Howling Abyss

Summoner’s rift

Summoner’s rift

It is a most familiar in this game and it allows five players of two teams to destroy the enemies. Actually enemy team is simply called as nexus which includes a number of destructive structures. This map features a lot of intermediate objectives that provide a few advantages which help players to win this game. The players can get turrets which can able to attack the nexus players. The turrets can be damaged by enemies but turrets cannot be destroyed by enemies.  The rift herald is a brutal and dangerous monster which is a great buff that can be got by player of the killing team. This buff can play for only 20 minutes and it never get back after it has killed by powerful enemies.

The baron nashor is also a powerful monster which will stay after 20 minutes and it is a common replacement for rift herald. This monster can be got by player after it is killed by enemies.  The dragon is a brutal monster which helps players to kill their enemies and it can be got after it is killed. The players can also able to claim scuttle crab and blue sentinel and red bramble back at this map.

Twisted Treeline

Twisted Treeline

It is another important map of league of legends game and it is also same as summoner’s. Here three players of two teams complete to attack and destroy the nexus team. The twisted treeline is also featuring some intermediate objectives that help players to get a lot of advantages. This map is also let players to get turrets which could destroy the enemy’s minions and players. The altars can be a great feature for players and these altars can provide effective combat slats to owning the teams. The vile maw is a big monster which provides a lot of gold as well as combat stat buff. The players can claim back the vile maw five minutes after it is killed. The speed shrine is a great feature that could be earned by players who are playing at twisted treeline. The speed shrine helps to increase the speed and movement of players.

Howling Abyss     

Howling Abyss     

This map is also important for players who love to play league of legends battle game. This map is also same as summoner’s rift. In this map five players of two teams fight to destroy and attack the team of nexus. The howling abyss is also now offering some intermediate objects that provide some classic advantages for players to win this battle game. The turrets can be a common feature and it helps players to attack more powerful players without any issues. The health shrines can be an exciting feature because it helps players to get healed from injuries.

Crystal Scar

Crystal Scar

This map is completely different from other maps because it does not allow player to attack enemies. Here also five players of two teams fight to capture the important strategic points. The players have to hold those strategic points for making more victories. This map contains some intermediate objectives. The common advantages of crystal scar are storm shield, speed shrines and health shrines.

The League of Legends Matchmaking and Games Types  

The players of league of legends game can able to get many number of game types as well as matchmaking options. The tutorial is a very first game which only provides for each and every new player. The tutorial game is only played on the map of howling abyss and it is for players to learn about basics of this battle game. The co-op vs. AI is another type of game which is also for new players. This game is simply played on twisted treeline, summoner’s rift and also crystal scar. Here players need to battle against artificial intelligence champions. The custom games simply let players to access any type of game with any combination of players. The players can get totally three kinds of matchmaking such as normal matchmaking, ranked match making and team matchmaking.

The Common Game Modes of League of Legends

The league of legends is now getting popular due to its different game modes and game maps. Here players can see two game modes such as classic game mode and ARAM game mode. The classic game mode requires players to attack and destroy the enemies and even player have to depend themselves. The classic games can be played on summoner’s rift map and even howling abyss and twisted treeline. The all random all mid mode is now represented as ARAM mode. This mode can be played on the howling abyss so players should know about those modes. The dominion game mode is also available in the game of league of legends. This mode can be played on crystal scar map.


Useful links:

League of Legends 6.21 review of the Champions changes

Champions

Nidalee

Javelin Toss / Takedown

Recovery (cat form): 5 seconds 6 seconds

Bushwhack / Pounce

Recovery (cat form): 5 seconds 6 seconds

Primal Surge / Swipe

Recovery (cat form): 5 seconds 6 seconds

Health Regeneration: 45 | 85 | 125 | 165 | 205 + (0.5 * AP) ⇒ 25-50 | 45-90 | 65-130 | 85-170 | 105-210 + (0.27 – 0.5 * AP) (depending upon the missing health stock).


Ashe

Ranger’s Focus

Fixed a bug due to which the plural second pressing [Q], as soon as the Focus reaches the four charges, was spending mana several times.


Graves

LoL Graves

Quickdraw

Maximum number of charges: 4 charge ⇒ 8 charges

Now gets 2 charges of Real courage when he charge the enemy champion.

Armor and magic resistance for charge: 10 | 15 | 20 | 25 | 30 ⇒ 5 | 7.5 | 10 | 12.5 | 15


Ivern

LoL Ivern

General changes:

Health Gain for Level 74 ⇒ 90

Base magic resistance: 30 ⇒ 32.1

Base attack speed: 0.625 ⇒ 0.644

Increase Attack Speed per level: 2.8% ⇒ 3.4%


Kog’Maw

Living Artillery

Cost: 50 mana, plus 50 for the use (but no more than 500) ⇒ mana plus 40 for the use (but no more than 400)

Mana cost increase duration: 10 seconds ⇒ 8 seconds

Base damage: 70 | 110 | 150  100 | 140 | 180

The first border of damage: Deals 200% damage to enemies who have remained between 25% and 50% of health ⇒ Inflicts 150% damage to enemies, which the health is approaching to 40%

The second border damage: Deals 300% damage to enemies who have less than 25% health ⇒ Deals 200% damage to enemies who have less than 40% health.


Lee Sin

LoL Lee sin

Sonic Wave / Resonating Strike and Safeguard / Iron Will once again make it possible to make a breakthrough right to the target itself.


Master Yi

Double Strike

Fixed a bug due to which the Master Yi did not do critical damage on monsters, if before that he inflict double strike attack with a certain speed.

Alpha Strike

Now if Master Yi died during the first strike action [Q], the animation of his death will be played in a place where he was shown during his death.

New: Now within 0.25 seconds Master Yi can not be selected as a target (this fact does not mean that Master Yi becomes invulnerable to damage).

Fixed a bug due to which the first strike [Q] sometimes stuck, and began to reload, and reload is not diminished by the Master Yi auto attack, until you activate the ability.

New: Now the first blow [Q] gives an overview of the target to which Master Yi is going to teleport next.

The first blow [Q] of Master Yi will not move him to the Baron Nashoru if it is the main target.

Meditation [W] is no longer disabled after a failed attempt to use the first strike [Q].

Wuju Style

Fixed a bug due to which the increase in passive attack power [E] was not taken into account when calculating the damage effect of the active Wuju style [E], if it was used immediately after reloading.


Nasus

Siphoning Strike

Now, increase the attack range is added to the effect of Fury of the Sands (new amounts to 175 ⇒ 200).

Fury of the Sands

Deleted: Part of the damage is converted into force on skills Nasusa duration.

New: Nasus also receives 15 | 35 | 55 armor and magic resistance when activated. This bonus increases by an additional 1 | 2 | 3 per second (a total of 30 | 65 | 100  for 15 seconds).


Nocturne

Shroud of Darkness

A magical barrier of Nocturne of the Void and chilling horror now uses a particle effect from classical image.


Nunu

Consume

Extra health for a charge: 3% 2%


Zac

Elastic Slingshot

Now for 0.75 seconds before Zack land at that location it will be warned with light and shadow. If he will be in the flight for less than this time, then they will appear immediately.

Accuracy is improved for Zack.


Yorick

Eulogy of the Isles

If Yorick summoned Misty Maiden on the line, then she will start to promote this line.


Ziggs

Hexplosive Minefield

explosion timer: Checks every 0.25 seconds ⇒ Checks every 0.1 seconds


Spells

Teleport

Using the Teleport on a totem, which placed near a thin barrier, no longer teleport you to the other side of this barrier.


Nightmare Bots

Assemble a team to defeat the damned nightmare bots and their ruthless ruler until they condemned all the people that you love and appreciate, TO DEATH! Starting with this update, nightmarish bots will not wreak havoc in one, but in two game modes queue variable. Fight with the bots in normal mode, or test their limits in an almost endless series of increasingly difficult levels. Find the weakness of the nightmarish bots and disclose their sinister plans, but remember – if you look long into an abyss, then, sooner or later, the abyss will look into you.


 


If you was interesed then try to read my other articles:

League of Legends: ADC

There is a different roles in League of Legends:

  1. AD Carry
  2. Support
  3. Jungler
  4. TOP (solo on top line)
  5. MID (solo on mid line)

Players that choose one of this roles must understand what he must to do in the game, and make the best performance as he could.

Below we will take a closer look at each of this roles, so let’s start!

ADC (AD Carry)

He is one of the most important member of the team, which, in most cases, goes to the bottom line with support. His job is to kill as many minions as he can. He build foundation of his future victories in early game, if he good at last hitting, then he can buy all his core items to start early ganks. Synergy between support and ADC is very importand, because support work as a babysitter to his carry, that is very weak at the start of the game.

ADC in early stages of the game must retreat at the first sign of danger. Every death will delay you from buying the core items.

After you buy first items you can destroy first towers or help your allies on other lines. Always run between lines and help every one you can. Every kill will add a good chunk of gold in your inventory, that you can use in future.

At the late game ADC will become a killing machine. He can destroy an entire enemy team in a second. But do not think that you are unkillable. It is not your work to initiate teamfights, so just stay behind and wait until your team starts a fight.

In other words AD Carry is a very strong Champion that could be killed easily. Almost all ADC has a ranged attack, and this compencate his low amount of health.


AD Carry:

  • Ashe
  • Caitlyn
  • Corki
  • Draven
  • Ezreal
  • Graves
  • Jinx
  • Jhin
  • Kalista
  • Miss Fortune
  • Quinn
  • Sivir
  • Tristana
  • Twitch
  • Urgot
  • Varus
  • Vayne
  • Kog’Maw
  • Lucian

Each of these champions have unique abilities. Some strong in the early stages of the game, other need time to became strong enough. One thing that unite these Champions – Ranged Attack.


Artefacts for ADC

As we mentioned above, the main task of ADC is to deal damage and without some artifacts they simply can not do it. In order to increase their physical damage, the following artifacts are most commonly used:

  • Infinity Edge
  • Trinity Force
  • Duskblade of Draktharr
  • Youmuu’s Ghostblade
  • The Bloodthirster
  • Blade of the Ruined King
  • Essence Reaver
  • Maw of Malmortius
  • Phantom Dancer
  • Statikk Shiv
  • Lord Dominik’s Regards
  • Rapid Firecannon
  • Guinsoo’s Rageblade
  • Dath’s Dance
  • Runaan’s Hurrican

Certainly artifacts are bought not to your taste, but specifically for each Champion. About what artifacts to take for a particular champion, can be found in varios guides.

Usually in the last slot of the inventory AD carry buy one defensive artifact.

  • If you are playing against a balanced team, you can take a Guardian Angel.
  • If the enemy team have mainly  physical damage, then Randuin’s Omen is your choice.
  • If you are often the focus of any mage with a powerful ability to control, then it is better to get a Banshee’s Veil and periodically block one enemy skill.
  • If you consistently get a huge amount of control effects (stun, slow, and so on), then it is best to buy Mercurial Scimitar.

As you can see all the artifacts are bought not only depending on chosen champion, but also in accordance with the composition of the opposing team. Here I would like to present to you a list of all the security artifacts that use ADC:

  • Mercurial Scimitar
  • Randuin’s Omen
  • Banshee’s Veil
  • Guardian Angel
  • Thornmail
  • Treak’s Gage

Berserker’s Greaves – Furor – is the BIS boots for all ADC.


Spells

ADC almost alway take the Flash and one of the defensive spells like:

  • Heal
  • Barrier
  • Cleanse

Runes and Masteries

ADC use runes that increase phisical damage and armor.

Our main choise is the Ferocity. 18 Points we will add into Ferocity, and 12 points in Resolve or Cunning, depends on the Champion.


Try to check other articles:

League of Legends: Patch 6.19 Updates

When it comes to champions, about 12 of were updated in patch 6.19 that appeared on 20 of September 2016. Most of the changes were made in order to create an equilibrium between the new and improved champion and the other already existing champions.

CHAMPIONS CHANGES IN LEAGUE OF LEGENDS PATCH 6.19

This being said, the following characters suffered changes:

Singed

The ticks to his Q – Poison Trail – have been changed from 1 to 4, but the damage per second remains unchanged. There was also a bug where Q – Poison Trail was dealing way too much damage to Baron Nashor and Vilemaw and Poison Trail’s damage from AP scaling now properly applies to Baron Nashor and Vilemaw.

To W – Mega Adhesive – a bug where Mega Adhesive lasted 0.5 seconds longer than intended was fixed.

Kog’Maw

Kog’Maw’s base attack speed changed from 0.625 to 0.665, while the attack speed growth stat changed from 3.5% to 2.65%.

His Caustic Spittle (Q) get bonus attack speed. It grants now 15/20/25/30/35% attack speed.

W – Bio-Arcane Barrage – no longer doubles Kog’s attack speed or the attack speed cap, but deals more max health per hit, has a higher range early, and lasts longer. Furthermore, it no longer doubles Kog’Maw’s attack speed, increases his attack speed cap to 5.0, or decreases his cast times by 50% and it no longer deals 4/8/12/16/20 bonus magic damage per basic attack.

When it comes to the max health damage, the old 2% of the target’s maximum health has been replaced with 2/3/4/5/6% of the target’s maximum health and the max health damage ratio increased from 0.75% max health per 100 ability power to 1% max health per 100 ability power. The bonus range also increased from 90/120/150/180/210 to 130/150/170/190/210. The cooldown which was 13/11.5/10/8.5/7 seconds is now 17 second at all ranks. However, now the Bio-Arcane Barrage’s cooldown begins on cast, rather than when the effect ends and lasts 8 seconds at all ranks instead of 6 seconds.

Anivia

Anivia patch notes 6.19

Anivia was able to win the entire battlefield using only one skill, E – Frostbite. In this case, the damage dealt by this skill decreases from 55/85/115/145/175 to 50/75/100/125/150 and the chilled damage also decreases from 110/170/230/290/350 to 100/150/200/250/300. This changes have been made in order to make Anivia utilize her entire kit to succeed, rather than leaning on a single ability.

Aurelion Sol

The passive – Center of the Universe – deals 20-130 (at levels 1-18) damage, instead of 20-97 (at levels 1-18).

W – Celestial Expansion, deals bonus damage from 10/20/30/40/50 to 5/10/15/20/25 with the COST of 40 + 22/24/26/28/30 mana per second, instead of 40 + 16/22/28/34/40 mana per second.

On E – Comet of Legend, the Escape Velocity was removed. Aurelion Sol may now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage). Also, Aurelion now takes flight immediately, even if cast outside the cast range. When cast during Comet of Legend, Starsurge now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle.

Cassiopeia

On W – Miasma – the cast range is now 800 instead of 900, while, E – Twin Fang – healing on poisoned targets changed from 5/10/15/20/25 to 5-22 (at levels 1-18).

Corki

Generally, the attack damage growth stat is from 2.5 to 3.5, while the attack damage at level 18 goes from 98.5 to 115.5.

Dr. Mundo

The minimum damage for E – masochism is raised from 20/40/60/80/100 to 30/50/70/90/110, while the maximum damage changes from 40/80/120/160/200 to 60/100/140/180/220. The cooldown decreases from 7 seconds to 6 seconds.

Kled

For the passive – Skaarl, the Cowardly Lizard, the dismounted damage reduction was removed. Kled’s basic attack damage against minions and monsters is no longer reduced by 20%

R – Chaaaaaaaarge!!! – also comes with changes for movement speed trail duration that goes from 8 seconds to 6 seconds. the range, that used to be 4500 at all ranks goes to 3500/4000/4500.

Leona

For E – Zenith Blade – a bug preventing Leona from Flashing during Zenith Blade’s cast time was fixed.

Soraka

The W – Astral Infusion’s cooldown goes from 4/3.5/3/2.5/2 seconds to 8/6.5/5/3.5/2 seconds.

Twitch

Q – Ambush’s Attack Speed changes from 30/40/50/60/70% to 30/35/40/45/50%.

Udyr

Udyr changes in patch 6.19

And the last champion who suffered changes this patch is Udyr. Udyr’s ultimate (R – Phoenix Stance) gets some aspects modified, such as the proc damage that goes from 25/60/95/130/165 to 40/80/120/160/200. The burn duration that was 5 ticks over 5 seconds is now 4 ticks over 4 seconds, but the burn damage per tick remains unchanged (10/20/30/40/50). The phoenix stance’s burn visual effects were also updated to better fit the area of effect.

When it comes to Summoner spell, they now have a 15-second cooldown at the start of the game, only smite charge timing is unaffected by this change.

OVERALL GAMEPLAY CHANGES

There are several changes in the Item Shop, too. One of them regards undoing a purchase. Now, undoing a purchase adds back the health you would’ve regenerated if you hadn’t made the purchase in the first place, whereas, in the past, it would have only subtracted the health gained from the time of the first purchase.

You can let your team know how much gold you need in order to purchase an item, by pinging it in the shop, using normal pings on the map, even outside the item shop window. It has been added a way of fast selling your items by right-clicking them.

There are also pings added post-launch: enemy/ally summoner spell cooldowns (via the scoreboard), respawn timers, passives with cooldowns, experience, a bunch more items, current gold, gold needed for purchase (see above).

Another bugs fixed are: the Oppressor mastery that before wasn’t amplifying the damage of abilities which applied movement-impairing effects. Also, Lee Sin’s Q2 – Resonating Strike and W1 – Safeguard, while before caused him to directly dash on top of his target, now this is removed. When it comes to Zyra, her plants now count as pets.

Alistar is allowed to basic attack during W – Headbutt’s animation and Final Boss Veigar plays VO lines when casting R – Primordial Burst.

Captain Volibear’s golden shoulder pad used to disappeared while idle. It no longer disappears.


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Masteries: Unasked questions

 

After clarifying what masteries are and understanding the great importance they have for your champion, there comes the next question: how many mastery pages should I build? Are there 2 pages, one for AD, one for AP, enough to fulfill my needs?

Best Masteries

League of Legends

I would say no and I propose 9 pages of masteries classified by the type of champion you’re playing and its role in the game. Of course, this number is not the standard. After you get more advanced in the game, you might make your own masteries pages depending on what role you play in the team and on what your champion’s needs. This being said, the 9 pages you’ll need are the following: Standard Marksman Page; two pages for mid lane – AP burst caster, AD Assassins; support masteries – AP supports, Ranged Utility Supports, Tanky Support Masteries; Jungler Masteries – AD jungler and AP jungler; Top Lane Masteries – tank top laners.

Marksman’s Choice

Marksman masteries

For the standard page for marksman, we’re definitely starting with the Ferocity (offensive) tree first as the main job of an AD carry is to kill as many crits as possible. So, the 30 points would go to, on one hand, Ferocity18 points and, on the other hand, Cunning 12 points as it goes: 5 points in Sorcery, 1 point in Feast, 5 points in Vampirism, 1 point in Bounty Hunter, 5 points in Battering Blows and 1 point in Fervor of Battle. The 12 points in Cunning should be allocated in the following manner: 5 points in Savagery, 1 point in Secret Stash, 5 points in Merciless and 1 point in Dangerous Game. The only exception to this build-up is Graves, who, as a result of its strong synergy with the item Death’s Dance, almost always should get Warlord’s Bloodlust.

Mid Masteries

Mid masteries

If you choose to go mid lane, then you would need to choose between AP burst caster or AD Assassins. You should know that the mastery Thunderlord’s Decree is still in the top preferences among the burst casters and assassins, but some sustained damage dealers are choosing Deathfire Touch for the increased damage it assures over time. Mastery Planner for AP is made out of 12 points in Ferocity and 18 in Cunning. The points repartition in Ferocity: 5 points in Sorcery, 1 point in Feast, 5 points in Natural Talent and 1 point in Bounty Hunter. For Cunning: 5 points in Savagery, 1 point in Secret Stash, 5 points in Merciless, 1 point in Dangerous Game, 5 points in Precision and 1 point in Thunderlord’s Decree.

Something to pay attention to – for AD mid laners such as Zed or Talon, the mastery page is very similar, except that it is more useful to swap the Secret Stash with the Assassin mastery. So, if your mid champion is an AD Assassin then masteries should look like this: 5 points Sorcery, 1 point Feast, 5 points Vampirism and 1 point Bounty Hunter in Ferocity. For Cunning there goes: 5 points Savagery, 1 point Assassin, 5 points Merciless, 1 points Dangerous Game, 5 points Precision.


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Masteries: Resolve

 

Resolve Mastery Tree

lol Mastery guide

The Resolve Mastery Tree from League of Legends’ Season 6 is one of the three Mastery branches. It replaces the defensive mastery tree of previous seasons. It works best on champions who need to build defensive items.

Analysis of Talents

League of Legends Masteries

The Resolve masteries on Tier 1 are Recovery and Unyielding. Recovery offers +0.4 Health per 5 seconds (for one point) while, for the same point, Unyielding offers +1% Bonus Armor and Magic Resist.


On Tier 2, you can allocate only one point on either Explorer for +15 Movement Speed in Brush and River, or on Tough Skin that grants you less damage from champion and neutral monster basic attacks.


After investing 6 points in Resolve, the 3rd tier is unlocked and you can allocate 5 points on Runic Armor and Veteran’s Scars. As the name suggests it, Runic Armor offers you shield, healing, regeneration and lifesteal in order to make you stronger. So, in the Resolve Tree it gives you an excellent boost on heal. Veteran’s Scars increases your Health with a maximum of 50 units.


The next step is choosing between Insight and Perseverance. Insight reduces the cooldown of Summoner Spells by 15%, while Perseverance offers +50% Base Health Regen, increased to +200% when your champion is below 25% Health.


On Tier 5, Swiftness increases Tenacity and Slow Resist, Legendary Guardian helps the team as it offers Armor and Magic Resist for each nearby enemy champion.

The last Tier consists of three masteries: Grasp of the Undying, Strength of the Ages and Bond of Stone. Grasp of the Undying – every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions), deals magic damage. Strength of the Ages – you permanently gain Health (300 maximum) for you or allies killing certain nearby units: siege minions: +20 Health, large monsters: +10 Health. At the max bonus, these kills instead restore 6% of your Maximum Health. Bond of Stone – +4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

Recap

LoL Masteries

The mastery choice in the case of tanky supports is “Grasp of the Undying” vs “Bond of Stone”. Grasp of the Undying deals more damage, but Bond of Stone helps reduce damage all around. It is important to mention that tank support players tend to allocate 5 points for Recovery, 1 point for Tough Skin, 5 points for Veteran’s Scars, 1 point for Insight, 5 points for Legendary Guardian and 1 point for Bond of Stone. For tank junglers, a good pick would be the Strength of the Ages keystone mastery since Grasp of the Undying isn’t worth it anymore, after the nerfs. It provides decent scaling and it suits the majority of champions that are there for the utility and already have a decent amount of sustain.


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Masteries: Cunning

 

Cunning Mastery Tree

Cunning

Cunning Mastery Tree is the successor of the utility mastery tree from previous seasons. However, in the current season, Cunning Mastery Tree works as an alternative offensive mastery tree. It grants supplementary effects, such as increased buff duration or bonus movement speed after dealing a burst of damage. On the other hand, the Resolve Mastery Tree replaces the defensive mastery tree of previous seasons and it better suits champions that build defensive items. If you play as a marksman, you might choose Cunning over Resolve as it gives more immediate benefits.

Tier 1

On Tier 1, the Cunning masteries between you can make your choice are Wanderer and Savagery. While Wanderer increases your Movement Speed out of combat with a percentage of +0.6%, Savagery offers 1 bonus damage to minions and monsters for single target attacks and spells. For most proactive players, Wanderer would be the best choice, but it is very important to mention that it only works when you are out of combat and it isn’t very useful until your creep score is perfect.

Tier 2

On Tier 2, there are Runic Affinity, Secret Stash and Assassin. Runic Affinity makes buffs from neutral monsters last 15% longer. Secret Stash makes potions and elixirs last 10% longer, also Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use. Last but not least, choosing Assassin makes you deal 2% increased damage to champions when no allied champions are nearby. Assassin is not necessarily the best choice for marksmen as usually they are not alone.

LoL Masteries 6 season

Next tier consists of Merciless which deals 1% increased damage to champions below 40% Health and Meditation that regenerates 0.3% of your missing Mana every 5 seconds.

On the following Tier, you can add 1 point in either Bandit to gain 1 gold for each nearby minion killed by an ally, either Dangerous Game which offers a restore of 5% of your missing Health and Mana for every champion kill and assist. The gold from Bandit is considered slow and useful only for supports.

Precision and Intelligence are the masteries on the 5th Tier. Precision offers Magic Penetration and Armor Penetration, while adding the points to Intelligence, your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction.

League of Legends

After investing a maximum of 17 points in Cunning, the last point can be added to one of the following: Stormraider’s Surge, Thunderlord’s Decree or Windspeaker’s Blessing. Stormraider’s Surge grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds with 10 seconds cooldown if you deal 30% of a champion’s max Health within 2.5 seconds. When it comes to Thunderlord’s Decree, your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area. The last one, Windspeaker’s Blessing, makes your heals and shields 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.


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