League of Legend: Talon guide in 6.22 Patch

Patch 6.22 was released and in it all Assassin’s was greatly reworked, today we will look at Talon and write a little guide about him.

League of Legends Talon in Patch 6.22

Talon

Base movement speed: 350 335

HP increase per level: 85 90

Base attack power: 55 60

Base attack speed: 0.668 0.625

Attack speed increase per level: 2.7 2.9

Talents Reworked

Blade’s End

New: Talon skills now wound enemy champions and elite monster for a short period of time, wounds stuck up to 3 times. When Talon attack target with auto attacks that has 3 wounds, they transformed into a bloodlet, that deal a great periodical physical damage.

Noxian Diplomacy

Reworker: Talon jump towards the target, and deal physical damage. If Talon use this ability in close range, then he will deal critical strike, and damage will be increased by 50%. If target dies due to Noxian Diplomacy, then Talon heal himsleft a little, and reduce recharge rate by 50%.

Recharge: 8 / 7 / 6 / 5 / 4 sec  8 / 7.5 / 7 / 6.5 / 5 sec

Mana cost: 40 / 45 / 50 / 55 / 60 30 at all levels

Range of ability: 550 (170 to deal critical strike)

Damage: 80 / 100 / 120 / 140 / 160 + 100% of additional attack power ( 120 / 150 / 180 / 210 / 240 +150% of additional attack power in close combat)

Rake

Recharge: 10 sec on all levels 9 sec on all levels

Mana cost: 60 / 65 / 70 / 75 / 80 55/60/65/70/75

Slow down: 20% / 25% / 30% / 35% / 40% 40/45/50/55/60%

Duration of slow: 2 sec 1 sec

New: Now slow down from Rake appears only when blades returning.

New: Time until Talons blades return to him – 0.7 sec.

Range of ability: 750 900

Arc:  40 degrees 22 degrees

Base damage: 30/60/90/120/150 + 30% of additional attack power 50/60/70/80/90 + 40% of additional attack power

Damage when returns: 30/60/90/120/150 +30% of additional attack power 60/90/120/150/180 + 70% of additional attack power

Overall damage: 60/120/180/240/300 + 60% of additional attack power 110/150/190/230/270 + 110% of additional attack power

Assassin’s Path

Damage from each of blades: 120/170/220 + 75% of additional attack power 80/120/160 + 80% of additional attack power

Minimal effect time: Now Blade will not return to Talon sooner than 0.8 second after they was thrown.

Minimal effect time: Now blades can be moved to a target that was first hitted by Talon’s auto attack.

Minimal effect time: Now he has even more blades.

Statistic about Talon

Talon LoL

When you play as Talon then you must prefer Middle line over the others.

Percentage of damage that you deal:

  1. Physical – 88.1%
  2. Magical – 6.7%
  3. Pure damage – 5.1%

That means that you need items that increase your physical power, but everybody know that 🙂

Victory chances in various patches:

  1. 6.18 – 50,93%
  2. 6.19 – 49.85%
  3. 6.20 – 50.82%
  4. 6.21 – 49.23%
  5. 6.22 – 44.34%

As we can see, this champion changed, and many players do not how know to play him properly.

Popular Buildes for Talon

Summoners spells:

  • Flash
  • Ignite

Early game items:

  • Long Sword
  • Refillable Potion

Late game items:

  • Youmuu’s Ghostblade
  • Ionian Boots of Lucidity
  • The Black Cleaver
  • Duskblade of Draktharr
  • Ravenous Hydra
  • Guardian Angel

Runes:

  • Greater Mark of Attack Damage – 9
  • Greater Glyph of Magic Resist – 9
  • Greater Seal of Armor – 9
  • Greater Quintessence of Attack Damage – 3

Talons Skill build

The most popular skill build is next:

Talon skill build

The most popular Masteries Build:

Talon Masteries

Remember that they may vary. All games are unique and every one has their own path to win.

Basic tips for Talon

Early game as Talon

Do not try to kill enemy champion in the early game. Just stand on your line and kill minions. Use your Rake to make this task easier. If you use your blades for a farm, then try to take that position, that your skill will hit an enemy aswell.

If you are challenged by a skillfull opponent, then try to kill as many minions as you can, especially big minions with guns. Do not risk your life too much, if you can not reach range minions, then let them be.

Your main challenge – farm enough gold to buy core items, then you can roam and gank enemy champions.  You can effectively stay on line if you will use Rake, but remember that this skill consumes a lot of mana, and you have a bad mana regeneration. Try to ask your jungler for blue buff, this will make easier your early game. Or if he can not share his buff with you, then try to ask for help. All you need – kill you opponent 1 or 2 times.

Middle game as Talon

This is ideal stage of the game for Talon. If you have your core artifacts, then your task – roam and gank all enemy champions. You can gank lines very effectively. Talon have ability to rush to enemy, slow him down, and very powerfull ultimate that deal great damage to all enemies in wide radius. Play aggressively and your enemies will die one after another.

Try to convince your team to kill Dragon when you perform a gank, then your team will take a huge advantage. And even if enemies will come to fight for Dragon, then just kill them all. Talon abilities are perfect when enemies group up.

Late game as Talon

In Late game Talon do not lose his actuality. But remember that is became hard to survive in team fightes. Enemy team already have plenty of good artifact on damage, and on other hand, you do not have any protective artifacts. So you must mastered your skills, to survive only by them. You need good reaction, and quickly react on various problems. One mistake, like unlucky jump and Talon watch the game as spectator.

Every time look what items opposite team buy, if you see some wards then it will be risk to use your ultimate, because enemies will kill you in a second.

In whole Late stage of games is not much different from Middle stage. It is not so fun, but your actions still same, find weak point and then crush them.

Recap

I can not say that Talon is a simple champion. Firstly you need to master AD champion on middle line, secondly you must know how to farm well, and thirdly – you must have a good reaction rate, and you need to take right actions. You can not die as Talon, because you either play well and kill enemies fastly, or from the very beginning of the game you will be just a ballast for your team because enemies will kill you as soon as possible. So if you want to master this hero, then try him over and over, and your first games i recommend to play with AI, to knew all basics about this Champion.


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League of Legends: ADC

There is a different roles in League of Legends:

  1. AD Carry
  2. Support
  3. Jungler
  4. TOP (solo on top line)
  5. MID (solo on mid line)

Players that choose one of this roles must understand what he must to do in the game, and make the best performance as he could.

Below we will take a closer look at each of this roles, so let’s start!

ADC (AD Carry)

He is one of the most important member of the team, which, in most cases, goes to the bottom line with support. His job is to kill as many minions as he can. He build foundation of his future victories in early game, if he good at last hitting, then he can buy all his core items to start early ganks. Synergy between support and ADC is very importand, because support work as a babysitter to his carry, that is very weak at the start of the game.

ADC in early stages of the game must retreat at the first sign of danger. Every death will delay you from buying the core items.

After you buy first items you can destroy first towers or help your allies on other lines. Always run between lines and help every one you can. Every kill will add a good chunk of gold in your inventory, that you can use in future.

At the late game ADC will become a killing machine. He can destroy an entire enemy team in a second. But do not think that you are unkillable. It is not your work to initiate teamfights, so just stay behind and wait until your team starts a fight.

In other words AD Carry is a very strong Champion that could be killed easily. Almost all ADC has a ranged attack, and this compencate his low amount of health.


AD Carry:

  • Ashe
  • Caitlyn
  • Corki
  • Draven
  • Ezreal
  • Graves
  • Jinx
  • Jhin
  • Kalista
  • Miss Fortune
  • Quinn
  • Sivir
  • Tristana
  • Twitch
  • Urgot
  • Varus
  • Vayne
  • Kog’Maw
  • Lucian

Each of these champions have unique abilities. Some strong in the early stages of the game, other need time to became strong enough. One thing that unite these Champions – Ranged Attack.


Artefacts for ADC

As we mentioned above, the main task of ADC is to deal damage and without some artifacts they simply can not do it. In order to increase their physical damage, the following artifacts are most commonly used:

  • Infinity Edge
  • Trinity Force
  • Duskblade of Draktharr
  • Youmuu’s Ghostblade
  • The Bloodthirster
  • Blade of the Ruined King
  • Essence Reaver
  • Maw of Malmortius
  • Phantom Dancer
  • Statikk Shiv
  • Lord Dominik’s Regards
  • Rapid Firecannon
  • Guinsoo’s Rageblade
  • Dath’s Dance
  • Runaan’s Hurrican

Certainly artifacts are bought not to your taste, but specifically for each Champion. About what artifacts to take for a particular champion, can be found in varios guides.

Usually in the last slot of the inventory AD carry buy one defensive artifact.

  • If you are playing against a balanced team, you can take a Guardian Angel.
  • If the enemy team have mainly  physical damage, then Randuin’s Omen is your choice.
  • If you are often the focus of any mage with a powerful ability to control, then it is better to get a Banshee’s Veil and periodically block one enemy skill.
  • If you consistently get a huge amount of control effects (stun, slow, and so on), then it is best to buy Mercurial Scimitar.

As you can see all the artifacts are bought not only depending on chosen champion, but also in accordance with the composition of the opposing team. Here I would like to present to you a list of all the security artifacts that use ADC:

  • Mercurial Scimitar
  • Randuin’s Omen
  • Banshee’s Veil
  • Guardian Angel
  • Thornmail
  • Treak’s Gage

Berserker’s Greaves – Furor – is the BIS boots for all ADC.


Spells

ADC almost alway take the Flash and one of the defensive spells like:

  • Heal
  • Barrier
  • Cleanse

Runes and Masteries

ADC use runes that increase phisical damage and armor.

Our main choise is the Ferocity. 18 Points we will add into Ferocity, and 12 points in Resolve or Cunning, depends on the Champion.


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