League of Legends: ADC

There is a different roles in League of Legends:

  1. AD Carry
  2. Support
  3. Jungler
  4. TOP (solo on top line)
  5. MID (solo on mid line)

Players that choose one of this roles must understand what he must to do in the game, and make the best performance as he could.

Below we will take a closer look at each of this roles, so let’s start!

ADC (AD Carry)

He is one of the most important member of the team, which, in most cases, goes to the bottom line with support. His job is to kill as many minions as he can. He build foundation of his future victories in early game, if he good at last hitting, then he can buy all his core items to start early ganks. Synergy between support and ADC is very importand, because support work as a babysitter to his carry, that is very weak at the start of the game.

ADC in early stages of the game must retreat at the first sign of danger. Every death will delay you from buying the core items.

After you buy first items you can destroy first towers or help your allies on other lines. Always run between lines and help every one you can. Every kill will add a good chunk of gold in your inventory, that you can use in future.

At the late game ADC will become a killing machine. He can destroy an entire enemy team in a second. But do not think that you are unkillable. It is not your work to initiate teamfights, so just stay behind and wait until your team starts a fight.

In other words AD Carry is a very strong Champion that could be killed easily. Almost all ADC has a ranged attack, and this compencate his low amount of health.


AD Carry:

  • Ashe
  • Caitlyn
  • Corki
  • Draven
  • Ezreal
  • Graves
  • Jinx
  • Jhin
  • Kalista
  • Miss Fortune
  • Quinn
  • Sivir
  • Tristana
  • Twitch
  • Urgot
  • Varus
  • Vayne
  • Kog’Maw
  • Lucian

Each of these champions have unique abilities. Some strong in the early stages of the game, other need time to became strong enough. One thing that unite these Champions – Ranged Attack.


Artefacts for ADC

As we mentioned above, the main task of ADC is to deal damage and without some artifacts they simply can not do it. In order to increase their physical damage, the following artifacts are most commonly used:

  • Infinity Edge
  • Trinity Force
  • Duskblade of Draktharr
  • Youmuu’s Ghostblade
  • The Bloodthirster
  • Blade of the Ruined King
  • Essence Reaver
  • Maw of Malmortius
  • Phantom Dancer
  • Statikk Shiv
  • Lord Dominik’s Regards
  • Rapid Firecannon
  • Guinsoo’s Rageblade
  • Dath’s Dance
  • Runaan’s Hurrican

Certainly artifacts are bought not to your taste, but specifically for each Champion. About what artifacts to take for a particular champion, can be found in varios guides.

Usually in the last slot of the inventory AD carry buy one defensive artifact.

  • If you are playing against a balanced team, you can take a Guardian Angel.
  • If the enemy team have mainly  physical damage, then Randuin’s Omen is your choice.
  • If you are often the focus of any mage with a powerful ability to control, then it is better to get a Banshee’s Veil and periodically block one enemy skill.
  • If you consistently get a huge amount of control effects (stun, slow, and so on), then it is best to buy Mercurial Scimitar.

As you can see all the artifacts are bought not only depending on chosen champion, but also in accordance with the composition of the opposing team. Here I would like to present to you a list of all the security artifacts that use ADC:

  • Mercurial Scimitar
  • Randuin’s Omen
  • Banshee’s Veil
  • Guardian Angel
  • Thornmail
  • Treak’s Gage

Berserker’s Greaves – Furor – is the BIS boots for all ADC.


Spells

ADC almost alway take the Flash and one of the defensive spells like:

  • Heal
  • Barrier
  • Cleanse

Runes and Masteries

ADC use runes that increase phisical damage and armor.

Our main choise is the Ferocity. 18 Points we will add into Ferocity, and 12 points in Resolve or Cunning, depends on the Champion.


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