League of Legends: Preseason

Preseason Changes

League of Legends preseason

In this preseason not only Assassins has changed, and today i will tell you about all other important changes of the Summoning Rift. Plants animated forest, and armor penetration, stealth and support items are changed.

Jungle

Let’s begin with interactive plant that we united under shared name – Living Forest. Each of them can appear in random places in Jungle or in the river, and if you destroy them, then you will be granted unique effect.

Explosive bumps grow only in forest, when you destroy it, all that stand around bump will be knocked back. Explosive bumps are useful as creative wasy to escape after invasion, as simle jumps over the walls.

Seers Flower, grow at the border between jungle and river. If you destroy it, it will release a pollen at the opposite to the attacker side. Pollen reveals invisible champions and totems.

Preseason 2017 LoL

Honey Fruit grows only on the river, and scatter around healing fruits. They heal you, and give mana, also they slow down a little bit champion that eat them.

Riot decided to remove bonuses for Smiting jungle monsters. These bonuses were very usefull, especialy at the early stage of the game, but they do not encouraged you to make interesting choices. To help junglers that relied on these buffs, Riot changed jungl mosters, and add to Smite an Healing Effect. Also the did some changes in jungle camps, to emphasize their uniqueness. Raptors and Krags population is increased, Gromp now in very obnoxious.

Stealth

You already know about Assassins update, but beside rework of these deadly champions, you also waiting for a change between view of champions and stealth.

Stealth now divided to a two categories:

  • Invisibility
  • Disguise

Invisibility – is a stealth than every body know. If you Invisible, then enemy can not see you, and can not act with you.

Disguise – is a alternative version of stealth. With it you are invisible for hidden totems, and enemies, until you get to close to them. Passive ability of Evelynn is a great example of Disguise. And now this ability was gained to some other champions.

Totems

Vision totems, was replaced by Control Totems. That not only give a view, but also disable enemy totems and traps, helping you to control the right place. Control Totems unveil disguised champions, but do not unveil invisible.

Assassins Items

Preseason 2017 LoL

Armor penetration has disapeared and now deadliness take his place. It almost the same, but effectivity now changed with the level of opponent. Higher lever – better penetration. In general you deal less damage to enemies that lower than you, and bigger to enemies that has higher lever.

Also Assassins has 2 new items:

  • Edge of Night – Give attack power, movement speed outside of combat, deadliness, magic resist, but main thing – active ability. Veil – with activasion, after a little delay you will be granted with a Magic Shield
  • Poacher’s Knife – Item for Junglers, after you steal enough big mosters in enemy forest it will tranform into a Serrated Dirk.

Some other Assassins items was reworked too.

Duskblade of Draktharr now gives deadliness and movement speed outside of combat, old passive effect was removed. New passive effect – Darkness gives you a truesight when enemy totem see you, and Night hunter deald additional pure damage if an attack was made after you stayed in an blind spot of enemy.

Support items

Developers changed Aegis of the Legion. Now this is not BIS item, now it is situational. For long 8 years this aura rised Magic Armor of friendly units, but nothing is eternal under the moon.

Riot also added some completely new items for players:

  • Knight’s Oath – Rise defence and allow to assign allies as a partner. While you stay close to a partner you gain Armor and Movement Speed, part of the damage divided between you, but part of damage that deal your partner will heal you.
  • Redemption – increase healing, and shields. It active effect allows you to choose any position on map. After a short delay alies will be healed, and enemies will be damaged. You can use Redempion even after death.

Talantes

Riot saved some serius changes in the Talantes. Strength of the Ages was replaced by Сolossus Courage. When you CC enemy you will gained by shield from Courage. Thats all. Serious changes in Talantes!


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Masteries: Unasked questions

 

After clarifying what masteries are and understanding the great importance they have for your champion, there comes the next question: how many mastery pages should I build? Are there 2 pages, one for AD, one for AP, enough to fulfill my needs?

Best Masteries

League of Legends

I would say no and I propose 9 pages of masteries classified by the type of champion you’re playing and its role in the game. Of course, this number is not the standard. After you get more advanced in the game, you might make your own masteries pages depending on what role you play in the team and on what your champion’s needs. This being said, the 9 pages you’ll need are the following: Standard Marksman Page; two pages for mid lane – AP burst caster, AD Assassins; support masteries – AP supports, Ranged Utility Supports, Tanky Support Masteries; Jungler Masteries – AD jungler and AP jungler; Top Lane Masteries – tank top laners.

Marksman’s Choice

Marksman masteries

For the standard page for marksman, we’re definitely starting with the Ferocity (offensive) tree first as the main job of an AD carry is to kill as many crits as possible. So, the 30 points would go to, on one hand, Ferocity18 points and, on the other hand, Cunning 12 points as it goes: 5 points in Sorcery, 1 point in Feast, 5 points in Vampirism, 1 point in Bounty Hunter, 5 points in Battering Blows and 1 point in Fervor of Battle. The 12 points in Cunning should be allocated in the following manner: 5 points in Savagery, 1 point in Secret Stash, 5 points in Merciless and 1 point in Dangerous Game. The only exception to this build-up is Graves, who, as a result of its strong synergy with the item Death’s Dance, almost always should get Warlord’s Bloodlust.

Mid Masteries

Mid masteries

If you choose to go mid lane, then you would need to choose between AP burst caster or AD Assassins. You should know that the mastery Thunderlord’s Decree is still in the top preferences among the burst casters and assassins, but some sustained damage dealers are choosing Deathfire Touch for the increased damage it assures over time. Mastery Planner for AP is made out of 12 points in Ferocity and 18 in Cunning. The points repartition in Ferocity: 5 points in Sorcery, 1 point in Feast, 5 points in Natural Talent and 1 point in Bounty Hunter. For Cunning: 5 points in Savagery, 1 point in Secret Stash, 5 points in Merciless, 1 point in Dangerous Game, 5 points in Precision and 1 point in Thunderlord’s Decree.

Something to pay attention to – for AD mid laners such as Zed or Talon, the mastery page is very similar, except that it is more useful to swap the Secret Stash with the Assassin mastery. So, if your mid champion is an AD Assassin then masteries should look like this: 5 points Sorcery, 1 point Feast, 5 points Vampirism and 1 point Bounty Hunter in Ferocity. For Cunning there goes: 5 points Savagery, 1 point Assassin, 5 points Merciless, 1 points Dangerous Game, 5 points Precision.


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Masteries: Resolve

 

Resolve Mastery Tree

lol Mastery guide

The Resolve Mastery Tree from League of Legends’ Season 6 is one of the three Mastery branches. It replaces the defensive mastery tree of previous seasons. It works best on champions who need to build defensive items.

Analysis of Talents

League of Legends Masteries

The Resolve masteries on Tier 1 are Recovery and Unyielding. Recovery offers +0.4 Health per 5 seconds (for one point) while, for the same point, Unyielding offers +1% Bonus Armor and Magic Resist.


On Tier 2, you can allocate only one point on either Explorer for +15 Movement Speed in Brush and River, or on Tough Skin that grants you less damage from champion and neutral monster basic attacks.


After investing 6 points in Resolve, the 3rd tier is unlocked and you can allocate 5 points on Runic Armor and Veteran’s Scars. As the name suggests it, Runic Armor offers you shield, healing, regeneration and lifesteal in order to make you stronger. So, in the Resolve Tree it gives you an excellent boost on heal. Veteran’s Scars increases your Health with a maximum of 50 units.


The next step is choosing between Insight and Perseverance. Insight reduces the cooldown of Summoner Spells by 15%, while Perseverance offers +50% Base Health Regen, increased to +200% when your champion is below 25% Health.


On Tier 5, Swiftness increases Tenacity and Slow Resist, Legendary Guardian helps the team as it offers Armor and Magic Resist for each nearby enemy champion.

The last Tier consists of three masteries: Grasp of the Undying, Strength of the Ages and Bond of Stone. Grasp of the Undying – every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions), deals magic damage. Strength of the Ages – you permanently gain Health (300 maximum) for you or allies killing certain nearby units: siege minions: +20 Health, large monsters: +10 Health. At the max bonus, these kills instead restore 6% of your Maximum Health. Bond of Stone – +4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

Recap

LoL Masteries

The mastery choice in the case of tanky supports is “Grasp of the Undying” vs “Bond of Stone”. Grasp of the Undying deals more damage, but Bond of Stone helps reduce damage all around. It is important to mention that tank support players tend to allocate 5 points for Recovery, 1 point for Tough Skin, 5 points for Veteran’s Scars, 1 point for Insight, 5 points for Legendary Guardian and 1 point for Bond of Stone. For tank junglers, a good pick would be the Strength of the Ages keystone mastery since Grasp of the Undying isn’t worth it anymore, after the nerfs. It provides decent scaling and it suits the majority of champions that are there for the utility and already have a decent amount of sustain.


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Masteries: Cunning

 

Cunning Mastery Tree

Cunning

Cunning Mastery Tree is the successor of the utility mastery tree from previous seasons. However, in the current season, Cunning Mastery Tree works as an alternative offensive mastery tree. It grants supplementary effects, such as increased buff duration or bonus movement speed after dealing a burst of damage. On the other hand, the Resolve Mastery Tree replaces the defensive mastery tree of previous seasons and it better suits champions that build defensive items. If you play as a marksman, you might choose Cunning over Resolve as it gives more immediate benefits.

Tier 1

On Tier 1, the Cunning masteries between you can make your choice are Wanderer and Savagery. While Wanderer increases your Movement Speed out of combat with a percentage of +0.6%, Savagery offers 1 bonus damage to minions and monsters for single target attacks and spells. For most proactive players, Wanderer would be the best choice, but it is very important to mention that it only works when you are out of combat and it isn’t very useful until your creep score is perfect.

Tier 2

On Tier 2, there are Runic Affinity, Secret Stash and Assassin. Runic Affinity makes buffs from neutral monsters last 15% longer. Secret Stash makes potions and elixirs last 10% longer, also Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use. Last but not least, choosing Assassin makes you deal 2% increased damage to champions when no allied champions are nearby. Assassin is not necessarily the best choice for marksmen as usually they are not alone.

LoL Masteries 6 season

Next tier consists of Merciless which deals 1% increased damage to champions below 40% Health and Meditation that regenerates 0.3% of your missing Mana every 5 seconds.

On the following Tier, you can add 1 point in either Bandit to gain 1 gold for each nearby minion killed by an ally, either Dangerous Game which offers a restore of 5% of your missing Health and Mana for every champion kill and assist. The gold from Bandit is considered slow and useful only for supports.

Precision and Intelligence are the masteries on the 5th Tier. Precision offers Magic Penetration and Armor Penetration, while adding the points to Intelligence, your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction.

League of Legends

After investing a maximum of 17 points in Cunning, the last point can be added to one of the following: Stormraider’s Surge, Thunderlord’s Decree or Windspeaker’s Blessing. Stormraider’s Surge grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds with 10 seconds cooldown if you deal 30% of a champion’s max Health within 2.5 seconds. When it comes to Thunderlord’s Decree, your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area. The last one, Windspeaker’s Blessing, makes your heals and shields 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.


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Masteries: Ferocity

How to build masteries – beginner’s guide

Mastery season 6

Let’s start by clarifying what the masteries are and why it is important that you use the correct ones in your matches. Firstly, pay attention to the season! Every new season has got new masteries. The current League of Legend Season is 6, so this guide is made according to the actual version.

As a summoner, you can focus your magical training into three specific categories which are widely known are masteries. When you gain levels of power, you have the possibility to choose where to invest them. The three categories you can develop are: Ferocity (grants clean-cut offensive boost), Cunning (grants supplementary effects, such as increased buff duration or bonus movement speed after dealing a burst of damage) and Resolve (increases defense). Each of them has a maximum number of points you can allocate. From the total number of 30 points, you can spend up to 18 points in any of these categories.

League of Legends

How to allocate the points? It depends very much on the champion you’re playing and its role. Read very carefully what every mastery offers you and choose the one that suits you best. Don’t forget! You can build up to 20 pages of masteries and select the proper one before every match. A category has around 13-14 masteries placed in rows. On each row you can invest either a maximum of 5 points, either a maximum of 1 point. The rows are unlocked only by allocating the points in the rows above.

Ferocity

 

On the first row, Ferocity is made up by masteries like: Fury – it offers you Attack Speed and it’s the best choice for Marksmen. The next one, Sorcery, gives you increased Damage from Abilities. After investing a maximum of 5 points in each of them (of both), the next row is unlocked.

From the next row, you can only choose one mastery between Double Edge Sword (deals an additional 3% damage, but receive an additional 1,5% damage), Feast (killing a unit restores 20 Health) and Expose Weakness (damaging enemy champions causes them to take 3% increase damage from you allies).

The next two are Vampirism and Natural Talent. Vampirism increases Life Steal and Spell Vamp, while Natural Talent offers increased Attack Damage and Ability Power. In late game, Vampirism offers more survivability, so it might be a better choice for marksmen.

League of Legends

On the following row, you can choose either Bounty Hunter – you deal 1% increased damage for each unique enemy champion you kill, either Oppressor – you deal 2.5% increased damage to targets with impaired movement (slows, stuns, taunts, etc.). For a champion like Ashe, Oppressor would be more useful during early to mid-game, but its uses are still limited.

After investing 1 point in one of the above, the next masteries are Battering Blows which offers Armor Penetration and Piercing Thoughts which offers Magic Penetration.

Last but not least, one single point can be added to either Warlord’s Bloodlust – gain increasingly more Lifesteal based on your missing health against champions (up to 20%). This lifesteal is 50% as effective against minions (25% for ranged champions), either Fervor of Battle – you generate stacks of Fervor by hitting enemy champions with attacks and abilities, or Deathfire Touch – your damaging abilities cause enemy champions to take magic damage equal to 8 + 60% of your Bonus Attack Damage and 25% of your Ability Power over 4 seconds.


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