Resolve Mastery Tree
The Resolve Mastery Tree from League of Legends’ Season 6 is one of the three Mastery branches. It replaces the defensive mastery tree of previous seasons. It works best on champions who need to build defensive items.
Analysis of Talents
The Resolve masteries on Tier 1 are Recovery and Unyielding. Recovery offers +0.4 Health per 5 seconds (for one point) while, for the same point, Unyielding offers +1% Bonus Armor and Magic Resist.
On Tier 2, you can allocate only one point on either Explorer for +15 Movement Speed in Brush and River, or on Tough Skin that grants you less damage from champion and neutral monster basic attacks.
After investing 6 points in Resolve, the 3rd tier is unlocked and you can allocate 5 points on Runic Armor and Veteran’s Scars. As the name suggests it, Runic Armor offers you shield, healing, regeneration and lifesteal in order to make you stronger. So, in the Resolve Tree it gives you an excellent boost on heal. Veteran’s Scars increases your Health with a maximum of 50 units.
The next step is choosing between Insight and Perseverance. Insight reduces the cooldown of Summoner Spells by 15%, while Perseverance offers +50% Base Health Regen, increased to +200% when your champion is below 25% Health.
On Tier 5, Swiftness increases Tenacity and Slow Resist, Legendary Guardian helps the team as it offers Armor and Magic Resist for each nearby enemy champion.
The last Tier consists of three masteries: Grasp of the Undying, Strength of the Ages and Bond of Stone. Grasp of the Undying – every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions), deals magic damage. Strength of the Ages – you permanently gain Health (300 maximum) for you or allies killing certain nearby units: siege minions: +20 Health, large monsters: +10 Health. At the max bonus, these kills instead restore 6% of your Maximum Health. Bond of Stone – +4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
The mastery choice in the case of tanky supports is “Grasp of the Undying” vs “Bond of Stone”. Grasp of the Undying deals more damage, but Bond of Stone helps reduce damage all around. It is important to mention that tank support players tend to allocate 5 points for Recovery, 1 point for Tough Skin, 5 points for Veteran’s Scars, 1 point for Insight, 5 points for Legendary Guardian and 1 point for Bond of Stone. For tank junglers, a good pick would be the Strength of the Ages keystone mastery since Grasp of the Undying isn’t worth it anymore, after the nerfs. It provides decent scaling and it suits the majority of champions that are there for the utility and already have a decent amount of sustain.
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